Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 215 days ago
9 / 10 / 15
K / D / A
66.7%
Kill participation
559.1
Damage / min
13,065g
375.1 gold / min
111
43 placed · 11 cleared
33
0.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXusopnixths#niaou
Darius · Top
13 / 8 / 5
35.3% KP
29,447
18.5% share
16,570g
225 CS · 6.5/m
pimczu#EUNE
Shyvana · Jungle
14 / 5 / 8
43.1% KP
41,903
26.3% share
17,579g
254 CS · 7.3/m
xShadowsx12#EUNE
Diana · Mid
7 / 11 / 10
33.3% KP
26,964
16.9% share
13,538g
201 CS · 5.8/m
Ken Kaneki#gh0ul
Malzahar · ADC
14 / 5 / 14
54.9% KP
47,894
30% share
18,963g
266 CS · 7.6/m
OTPYasuo55#EUNE
Janna · Support
3 / 7 / 31
66.7% KP
13,208
8.3% share
12,485g
23 CS · 0.7/m
Red side
DefeatYEBANY ALIGATOR#ALI
Ashe · Top
7 / 12 / 12
52.8% KP
36,962
23.5% share
15,054g
244 CS · 7/m
Ranger565#EUNE
Nocturne · Jungle
9 / 7 / 9
50% KP
20,960
13.3% share
15,321g
225 CS · 6.5/m
Blackpinkfan1#LISA
Syndra · Mid
6 / 9 / 12
50% KP
50,812
32.3% share
14,521g
255 CS · 7.3/m
Jiri Krempol#2010
Tristana · ADC
5 / 13 / 9
38.9% KP
29,126
18.5% share
14,699g
213 CS · 6.1/m
Zed The Suiiiiii#EUNE
Pyke · Support
9 / 10 / 15
66.7% KP
19,475
12.4% share
13,065g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
