Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 213 days ago
8 / 5 / 16
K / D / A
51.1%
Kill participation
494.6
Damage / min
13,524g
367.2 gold / min
125
54 placed · 9 cleared
28
0.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheGuyWhoKnocks#0000
Fiora · Top
6 / 13 / 10
47.1% KP
40,290
27.6% share
16,153g
256 CS · 7/m
ALPHAMISTA JUNG1#BELV1
Bel'Veth · Jungle
15 / 10 / 8
67.6% KP
37,433
25.7% share
18,353g
242 CS · 6.6/m
prym#333
Qiyana · Mid
7 / 8 / 4
32.4% KP
28,405
19.5% share
15,472g
275 CS · 7.5/m
Billy Russo#kia
Cassiopeia · ADC
6 / 6 / 9
44.1% KP
31,679
21.7% share
15,532g
288 CS · 7.8/m
Murderiser#2309
Milio · Support
0 / 10 / 20
58.8% KP
7,921
5.4% share
10,363g
32 CS · 0.9/m
Red side
Victoryhello kolofou#whoam
Darius · Top
6 / 12 / 16
46.8% KP
36,827
20.1% share
16,092g
249 CS · 6.8/m
Mave#0108
Evelynn · Jungle
23 / 1 / 11
72.3% KP
76,859
42% share
22,627g
286 CS · 7.8/m
Pawełek1337#EUNE
Mel · Mid
9 / 9 / 12
44.7% KP
30,175
16.5% share
16,802g
266 CS · 7.2/m
Master Of Wind#EUNE
Yasuo · ADC
1 / 7 / 15
34% KP
21,098
11.5% share
15,170g
261 CS · 7.1/m
Zed The Suiiiiii#EUNE
Pyke · Support
8 / 5 / 16
51.1% KP
18,219
9.9% share
13,524g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
