Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Flex · 211 days ago
7 / 11 / 15
K / D / A
56.4%
Kill participation
593.1
Damage / min
12,280g
353.6 gold / min
121
52 placed · 10 cleared
19
0.5 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryin ur dreams#EUNE
Gnar · Top
3 / 9 / 17
41.7% KP
26,163
16.8% share
14,220g
239 CS · 6.9/m
rain of tears#moon
Rengar · Jungle
14 / 6 / 11
52.1% KP
38,672
24.9% share
20,066g
274 CS · 7.9/m
Learned To Love#0023
Aurora · Mid
26 / 4 / 7
68.8% KP
62,848
40.4% share
20,158g
248 CS · 7.1/m
sunt orfan#sclav
Twitch · ADC
5 / 12 / 7
25% KP
20,323
13.1% share
13,290g
213 CS · 6.1/m
Grymmjow#Grym
Braum · Support
0 / 8 / 26
54.2% KP
7,416
4.8% share
10,234g
27 CS · 0.8/m
Red side
DefeatAkriel#EUNE
Kayle · Top
11 / 7 / 8
48.7% KP
40,614
32.4% share
18,448g
278 CS · 8/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
11 / 8 / 16
69.2% KP
25,814
20.6% share
16,364g
206 CS · 5.9/m
ο b s ε s s#angel
Karma · Mid
1 / 8 / 12
33.3% KP
12,733
10.2% share
10,501g
161 CS · 4.6/m
M O N A R C H#OOPPS
Samira · ADC
9 / 14 / 8
43.6% KP
25,667
20.5% share
14,701g
222 CS · 6.4/m
Zed The Suiiiiii#EUNE
Pyke · Support
7 / 11 / 15
56.4% KP
20,602
16.4% share
12,280g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
