Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 211 days ago
0 / 4 / 16
K / D / A
51.6%
Kill participation
400.1
Damage / min
8,684g
357.9 gold / min
74
30 placed · 4 cleared
22
0.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaster Of Wind#EUNE
Yasuo · Top
0 / 3 / 2
15.4% KP
7,151
12.1% share
8,052g
214 CS · 8.8/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
7 / 8 / 2
69.2% KP
20,963
35.3% share
11,214g
180 CS · 7.4/m
AGONY PAIN HATE#SAD
Qiyana · Mid
2 / 11 / 0
15.4% KP
9,413
15.9% share
9,211g
170 CS · 7/m
Hi im Klεd βýe#EUNE
Brand · ADC
2 / 5 / 6
61.5% KP
15,893
26.8% share
8,786g
191 CS · 7.9/m
Puricoasa#DIVA
Nami · Support
2 / 4 / 5
53.8% KP
5,900
9.9% share
6,655g
24 CS · 1/m
Red side
VictoryNtifrylab#EUNE
Garen · Top
3 / 3 / 0
9.7% KP
7,809
10.6% share
11,733g
264 CS · 10.9/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
8 / 1 / 9
54.8% KP
10,335
14% share
11,083g
131 CS · 5.4/m
XxShenHaterxX#EUNE
Ahri · Mid
12 / 1 / 8
64.5% KP
25,554
34.7% share
13,818g
229 CS · 9.4/m
L9 Ag0ny#XDXD
Aphelios · ADC
8 / 4 / 6
45.2% KP
20,164
27.4% share
13,367g
214 CS · 8.8/m
Zed The Suiiiiii#EUNE
Poppy · Support
0 / 4 / 16
51.6% KP
9,709
13.2% share
8,684g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
