Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 207 days ago
6 / 10 / 11
K / D / A
60.7%
Kill participation
422.5
Damage / min
10,881g
338.3 gold / min
111
43 placed · 6 cleared
17
0.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMacafous#EUNE
Ornn · Top
3 / 8 / 9
42.9% KP
30,044
24.1% share
12,345g
256 CS · 8/m
PhantomLord#77777
Karthus · Jungle
7 / 9 / 6
46.4% KP
36,614
29.4% share
15,281g
232 CS · 7.2/m
Arima#lhd
Katarina · Mid
7 / 8 / 2
32.1% KP
27,964
22.5% share
13,539g
215 CS · 6.7/m
Report Yasuo χ9#EUNE
Yasuo · ADC
5 / 6 / 9
50% KP
16,212
13% share
15,945g
267 CS · 8.3/m
Zed The Suiiiiii#EUNE
Pyke · Support
6 / 10 / 11
60.7% KP
13,590
10.9% share
10,881g
17 CS · 0.5/m
Red side
VictoryΑλέχυκο#John
Mordekaiser · Top
6 / 8 / 6
29.3% KP
28,561
18.8% share
13,032g
213 CS · 6.6/m
bulbazałr#meow
Talon · Jungle
14 / 5 / 13
65.9% KP
50,995
33.6% share
18,235g
291 CS · 9/m
Yen#elegy
Zed · Mid
16 / 5 / 9
61% KP
42,794
28.2% share
16,097g
227 CS · 7.1/m
Mai Sakurajima#09876
Sivir · ADC
3 / 4 / 14
41.5% KP
24,155
15.9% share
16,241g
288 CS · 9/m
filip88sesak#EUNE
Milio · Support
2 / 6 / 25
65.9% KP
5,396
3.6% share
9,641g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
