Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 207 days ago
6 / 6 / 7
K / D / A
48.1%
Kill participation
810.1
Damage / min
13,877g
420.5 gold / min
23
11 placed · 3 cleared
236
7.2 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJoseph Goldb3rg#EUNE
Yone · Top
2 / 10 / 7
33.3% KP
17,755
15.4% share
12,122g
254 CS · 7.7/m
secret#00013
Rengar · Jungle
12 / 10 / 7
70.4% KP
31,547
27.3% share
18,573g
194 CS · 5.9/m
Zed The Suiiiiii#EUNE
Vladimir · Mid
6 / 6 / 7
48.1% KP
26,732
23.1% share
13,877g
236 CS · 7.2/m
Leonix89#EUNE
Swain · ADC
6 / 8 / 9
55.6% KP
20,190
17.5% share
13,831g
224 CS · 6.8/m
edfgbyh7asdx98uy#sfdg7
Elise · Support
1 / 8 / 11
44.4% KP
19,436
16.8% share
9,204g
40 CS · 1.2/m
Red side
VictoryBlackpinkfan1#LISA
Jayce · Top
12 / 4 / 6
43.9% KP
39,459
25.3% share
15,136g
246 CS · 7.5/m
Bitie#UWU
Zed · Jungle
5 / 8 / 11
39% KP
28,095
18% share
14,788g
222 CS · 6.7/m
Keyblaster#EUNE
Anivia · Mid
11 / 6 / 13
58.5% KP
35,730
22.9% share
13,849g
187 CS · 5.7/m
ROCHaaaa#EUNE
Corki · ADC
11 / 5 / 7
43.9% KP
41,989
26.9% share
18,317g
298 CS · 9/m
Moonveil#DARK
Rakan · Support
2 / 4 / 27
70.7% KP
10,729
6.9% share
10,669g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
