Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 205 days ago
16 / 9 / 6
K / D / A
59.5%
Kill participation
1,219.4
Damage / min
19,955g
509.1 gold / min
30
7 placed · 3 cleared
252
6.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatProksXi#EUNE
Darius · Top
2 / 5 / 5
18.9% KP
11,278
7.4% share
14,118g
299 CS · 7.6/m
PTA Viego#slopp
Lillia · Jungle
9 / 6 / 8
45.9% KP
44,078
28.9% share
18,953g
331 CS · 8.4/m
Zed The Suiiiiii#EUNE
Zed · Mid
16 / 9 / 6
59.5% KP
47,799
31.3% share
19,955g
252 CS · 6.4/m
Yumara#mel
Mel · ADC
6 / 9 / 4
27% KP
29,672
19.4% share
14,774g
240 CS · 6.1/m
XiaoTaoQi#Open
Lucian · Support
4 / 12 / 10
37.8% KP
19,769
13% share
11,270g
36 CS · 0.9/m
Red side
VictoryWRLD juice#EUNE
Yone · Top
7 / 9 / 7
34.1% KP
29,002
18.4% share
14,724g
250 CS · 6.4/m
Never enough#HECA1
Hecarim · Jungle
5 / 2 / 15
48.8% KP
29,984
19.1% share
18,816g
370 CS · 9.4/m
CHXSE Klaus#1v9
Diana · Mid
15 / 12 / 7
53.7% KP
33,872
21.5% share
18,128g
189 CS · 4.8/m
Phasmaa#MEOW
Seraphine · ADC
6 / 5 / 20
63.4% KP
16,415
10.4% share
17,923g
263 CS · 6.7/m
MENTAL WAR HEAVY#GOAT
Senna · Support
8 / 9 / 22
73.2% KP
48,043
30.5% share
15,487g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
