Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 205 days ago
1 / 9 / 8
K / D / A
45%
Kill participation
243.5
Damage / min
7,279g
250.1 gold / min
89
27 placed · 12 cleared
27
0.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWinstar#1VS9
Rumble · Top
3 / 5 / 6
45% KP
28,573
27.8% share
11,704g
202 CS · 6.9/m
Bat Nass 2#EUNE
Dr. Mundo · Jungle
6 / 8 / 5
55% KP
23,887
23.2% share
12,444g
220 CS · 7.6/m
Respecter#SF90
Syndra · Mid
3 / 8 / 6
45% KP
18,468
18% share
12,001g
246 CS · 8.5/m
QUERSTO#EUNE
Zyra · ADC
7 / 3 / 4
55% KP
24,777
24.1% share
12,376g
215 CS · 7.4/m
Zed The Suiiiiii#EUNE
Pyke · Support
1 / 9 / 8
45% KP
7,087
6.9% share
7,279g
27 CS · 0.9/m
Red side
VictoryShadow Marker#EUNE
K'Sante · Top
2 / 5 / 12
42.4% KP
20,666
17.2% share
11,293g
220 CS · 7.6/m
NakiriEriina#TREN
Lee Sin · Jungle
4 / 3 / 19
69.7% KP
24,953
20.8% share
12,887g
208 CS · 7.1/m
Flaming Hot#EUNE
Aurelion Sol · Mid
13 / 2 / 12
75.8% KP
34,571
28.8% share
15,643g
235 CS · 8.1/m
MEJORMV#EUNE
Jinx · ADC
14 / 3 / 6
60.6% KP
31,592
26.3% share
16,799g
259 CS · 8.9/m
verti#alone
Sona · Support
0 / 7 / 23
69.7% KP
8,428
7% share
7,957g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
