Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 205 days ago
10 / 6 / 4
K / D / A
63.6%
Kill participation
751.9
Damage / min
13,638g
494.7 gold / min
16
5 placed · 1 cleared
213
7.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGisik#7777
Nasus · Top
6 / 5 / 6
54.5% KP
25,881
31.4% share
11,585g
180 CS · 6.5/m
Licuś#Tati
Wukong · Jungle
4 / 6 / 9
59.1% KP
14,135
17.1% share
11,382g
156 CS · 5.7/m
Zed The Suiiiiii#EUNE
Zed · Mid
10 / 6 / 4
63.6% KP
20,726
25.1% share
13,638g
213 CS · 7.7/m
HamodyUwU#UwU
Vayne · ADC
2 / 9 / 0
9.1% KP
14,240
17.3% share
10,597g
223 CS · 8.1/m
Bouncy Dog Balls#EUNE
Nami · Support
0 / 9 / 10
45.5% KP
7,523
9.1% share
7,051g
27 CS · 1/m
Red side
VictorySink in sorrow#Agony
Fiora · Top
3 / 8 / 4
20% KP
28,294
25.1% share
10,944g
205 CS · 7.4/m
eune XDDDDD#Exile
Naafiri · Jungle
9 / 5 / 8
48.6% KP
18,835
16.7% share
13,335g
243 CS · 8.8/m
prtelja#EUNE
Lissandra · Mid
11 / 3 / 10
60% KP
28,414
25.2% share
14,938g
252 CS · 9.1/m
QAQzhaoAP4506303#77777
Aphelios · ADC
12 / 3 / 4
45.7% KP
32,716
29% share
16,390g
252 CS · 9.1/m
Triphida#PTSD
Milio · Support
0 / 3 / 20
57.1% KP
4,469
4% share
8,382g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
