Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 205 days ago
3 / 11 / 8
K / D / A
45.8%
Kill participation
421.5
Damage / min
10,250g
282.1 gold / min
108
50 placed · 10 cleared
22
0.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynight#wanxi
Vayne · Top
4 / 4 / 5
22.5% KP
26,909
19.9% share
14,045g
268 CS · 7.4/m
Saiyan#EUNE1
Viego · Jungle
9 / 4 / 6
37.5% KP
13,470
9.9% share
15,242g
224 CS · 6.2/m
HATE BEIN SOBER#64TH
Qiyana · Mid
14 / 4 / 11
62.5% KP
43,376
32% share
17,206g
262 CS · 7.2/m
leopardul mami#666
Smolder · ADC
10 / 5 / 11
52.5% KP
39,250
29% share
18,872g
328 CS · 9/m
죽지 않는#2222
Nami · Support
3 / 7 / 18
52.5% KP
12,418
9.2% share
11,103g
25 CS · 0.7/m
Red side
DefeatVillen#WOLF
Nasus · Top
6 / 7 / 1
29.2% KP
25,262
25.7% share
17,390g
313 CS · 8.6/m
Vepricuss#EUNE
Elise · Jungle
5 / 6 / 5
41.7% KP
16,612
16.9% share
14,340g
262 CS · 7.2/m
Dead To Me#dead
Katarina · Mid
2 / 11 / 6
33.3% KP
20,019
20.4% share
11,575g
195 CS · 5.4/m
Chmurkowa Zuzia#001
Veigar · ADC
8 / 5 / 7
62.5% KP
20,970
21.4% share
16,907g
246 CS · 6.8/m
Zed The Suiiiiii#EUNE
Pyke · Support
3 / 11 / 8
45.8% KP
15,316
15.6% share
10,250g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
