Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 204 days ago
2 / 3 / 8
K / D / A
34.5%
Kill participation
632.5
Damage / min
11,719g
375.6 gold / min
23
12 placed · 2 cleared
238
7.6 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLΕT THE WORLD#BURN
Zaahen · Top
2 / 3 / 4
20.7% KP
11,896
12.9% share
11,334g
217 CS · 7/m
Vepricuss#EUNE
Elise · Jungle
7 / 1 / 5
41.4% KP
17,916
19.5% share
14,013g
237 CS · 7.6/m
Zed The Suiiiiii#EUNE
Vladimir · Mid
2 / 3 / 8
34.5% KP
19,735
21.4% share
11,719g
238 CS · 7.6/m
Fading Echo#BURN
Miss Fortune · ADC
15 / 4 / 7
75.9% KP
33,722
36.6% share
19,764g
254 CS · 8.1/m
Krisztit pakolom#kobee
Thresh · Support
3 / 3 / 22
86.2% KP
8,843
9.6% share
10,860g
22 CS · 0.7/m
Red side
DefeatMordeson#Omen
Mordekaiser · Top
5 / 5 / 1
42.9% KP
20,319
20.1% share
12,606g
239 CS · 7.7/m
Bitie#UWU
Zed · Jungle
1 / 6 / 3
28.6% KP
18,098
17.9% share
11,146g
184 CS · 5.9/m
Duufus#EUNE
Hwei · Mid
3 / 5 / 2
35.7% KP
30,238
29.9% share
10,912g
229 CS · 7.3/m
kush uwu#DOINB
Smolder · ADC
5 / 7 / 4
64.3% KP
26,263
25.9% share
13,537g
238 CS · 7.6/m
Storminator 4000#EUNE
Nami · Support
0 / 6 / 8
57.1% KP
6,293
6.2% share
7,315g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
