Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 204 days ago
13 / 3 / 12
K / D / A
73.5%
Kill participation
1,289.7
Damage / min
19,611g
541.2 gold / min
31
6 placed · 2 cleared
267
7.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDexter Morgan#glorp
Urgot · Top
13 / 3 / 3
47.1% KP
32,057
26.9% share
19,373g
316 CS · 8.7/m
Je La F U S E#777
Rammus · Jungle
5 / 3 / 17
64.7% KP
16,708
14% share
15,576g
244 CS · 6.7/m
Zed The Suiiiiii#EUNE
Zed · Mid
13 / 3 / 12
73.5% KP
46,729
39.2% share
19,611g
267 CS · 7.4/m
ˇÄhriˇ#Ahri
Anivia · ADC
2 / 5 / 10
35.3% KP
15,693
13.2% share
13,499g
241 CS · 6.7/m
witchblade#00000
Nami · Support
1 / 4 / 16
50% KP
7,979
6.7% share
9,688g
32 CS · 0.9/m
Red side
DefeatLethalent#EUNE
Cho'Gath · Top
3 / 7 / 3
35.3% KP
12,796
13.7% share
12,516g
260 CS · 7.2/m
Smoky#zxc
Bel'Veth · Jungle
3 / 9 / 7
58.8% KP
12,501
13.3% share
13,125g
207 CS · 5.7/m
失去的那个#low
Irelia · Mid
7 / 10 / 2
52.9% KP
21,466
22.9% share
14,449g
285 CS · 7.9/m
bilan8ropos#EUNE
Vel'Koz · ADC
4 / 5 / 9
76.5% KP
37,992
40.6% share
15,654g
306 CS · 8.4/m
MAKE THEM WATCH#XDXD十
Janna · Support
0 / 3 / 13
76.5% KP
8,927
9.5% share
8,768g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
