Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 204 days ago
21 / 4 / 1
K / D / A
51.2%
Kill participation
1,785.1
Damage / min
21,482g
567.1 gold / min
23
5 placed · 3 cleared
293
7.7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJe La F U S E#777
Malphite · Top
1 / 6 / 8
20.9% KP
27,078
14.5% share
12,079g
227 CS · 6/m
Only1Jakub#EUNE
Jarvan IV · Jungle
7 / 3 / 15
51.2% KP
29,116
15.6% share
16,907g
284 CS · 7.5/m
Zed The Suiiiiii#EUNE
Zed · Mid
21 / 4 / 1
51.2% KP
67,624
36.3% share
21,482g
293 CS · 7.7/m
C9 Plamen#EUNE
Kai'Sa · ADC
11 / 10 / 9
46.5% KP
47,874
25.7% share
19,446g
303 CS · 8/m
DotykPrοBoszcza#EUNE
Lulu · Support
3 / 6 / 21
55.8% KP
14,588
7.8% share
11,150g
25 CS · 0.7/m
Red side
Victoryrain of tears#moon
Illaoi · Top
6 / 10 / 6
41.4% KP
45,491
29.6% share
18,621g
342 CS · 9/m
Just Rewind#REMIX
Ekko · Jungle
12 / 4 / 7
65.5% KP
31,777
20.7% share
19,433g
278 CS · 7.3/m
OL kraftig#OLT
Hwei · Mid
5 / 7 / 7
41.4% KP
31,733
20.7% share
15,113g
292 CS · 7.7/m
ZTK Tyta#EUNE
Jinx · ADC
3 / 12 / 10
44.8% KP
30,728
20% share
16,789g
301 CS · 7.9/m
anybishh int acc#2222
Bard · Support
3 / 10 / 17
69% KP
13,761
9% share
12,488g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
