Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 204 days ago
8 / 2 / 12
K / D / A
60.6%
Kill participation
597.2
Damage / min
10,030g
385.5 gold / min
62
31 placed · 2 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiou1#EUNE
Varus · Top
1 / 9 / 1
13.3% KP
11,527
19% share
7,543g
167 CS · 6.4/m
Bitie#UWU
Viego · Jungle
5 / 5 / 3
53.3% KP
10,963
18.1% share
10,501g
157 CS · 6/m
lolek16 0#EUNE
Kog'Maw · Mid
7 / 7 / 1
53.3% KP
20,281
33.5% share
10,959g
189 CS · 7.3/m
PsychoUndercover#EUNE
Jinx · ADC
1 / 6 / 6
46.7% KP
12,283
20.3% share
9,921g
245 CS · 9.4/m
Adelin#SCAR
Lulu · Support
1 / 6 / 10
73.3% KP
5,573
9.2% share
7,161g
37 CS · 1.4/m
Red side
VictoryxShadowsx12#EUNE
Kayle · Top
6 / 2 / 3
27.3% KP
16,737
19.5% share
14,755g
268 CS · 10.3/m
ISOLDMYSOUL#EUNE
Nocturne · Jungle
6 / 4 / 4
30.3% KP
13,551
15.8% share
10,744g
175 CS · 6.7/m
Volkanovski#1v9
Orianna · Mid
10 / 1 / 10
60.6% KP
26,448
30.8% share
13,737g
228 CS · 8.8/m
tolis killer 13#EUNE
Jhin · ADC
3 / 6 / 8
33.3% KP
13,559
15.8% share
11,915g
183 CS · 7/m
Zed The Suiiiiii#EUNE
Pyke · Support
8 / 2 / 12
60.6% KP
15,536
18.1% share
10,030g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
