Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 200 days ago
5 / 8 / 12
K / D / A
51.5%
Kill participation
931.6
Damage / min
11,913g
353.7 gold / min
27
17 placed · 1 cleared
200
5.9 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryxShadowsx12#EUNE
Diana · Top
14 / 9 / 7
42.9% KP
42,092
23.2% share
16,150g
242 CS · 7.2/m
balkan gypsy#EUNE
Nidalee · Jungle
9 / 5 / 13
44.9% KP
32,463
17.9% share
14,785g
244 CS · 7.2/m
Cypu200#EUNE
Talon · Mid
11 / 6 / 22
67.3% KP
43,643
24.1% share
16,171g
248 CS · 7.4/m
zibi#2115
Smolder · ADC
12 / 8 / 13
51% KP
50,077
27.6% share
17,999g
254 CS · 7.5/m
Riperios#EUNE
Blitzcrank · Support
3 / 5 / 24
55.1% KP
13,127
7.2% share
10,348g
38 CS · 1.1/m
Red side
DefeatYouWhy#EUNE
Ornn · Top
3 / 8 / 12
45.5% KP
21,326
15.6% share
11,751g
221 CS · 6.6/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
5 / 13 / 11
48.5% KP
18,293
13.4% share
10,783g
123 CS · 3.7/m
Zed The Suiiiiii#EUNE
Sylas · Mid
5 / 8 / 12
51.5% KP
31,381
23% share
11,913g
200 CS · 5.9/m
Zane#1v9
Draven · ADC
20 / 10 / 4
72.7% KP
55,830
40.9% share
23,645g
250 CS · 7.4/m
Shenetics#PUMEX
Lulu · Support
0 / 10 / 25
75.8% KP
9,832
7.2% share
9,341g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
