Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 200 days ago
7 / 10 / 13
K / D / A
51.3%
Kill participation
520.7
Damage / min
12,358g
365.3 gold / min
116
55 placed · 11 cleared
28
0.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatصلاح الدين#اقصى
Kassadin · Top
3 / 13 / 6
23.1% KP
27,559
21.8% share
12,156g
183 CS · 5.4/m
Ntinoselgrecο#EUNE
Jarvan IV · Jungle
13 / 3 / 14
69.2% KP
26,306
20.8% share
18,688g
251 CS · 7.4/m
aimee#aww
Irelia · Mid
10 / 11 / 7
43.6% KP
30,485
24.1% share
16,128g
256 CS · 7.6/m
CHARON1#NiKKE
Varus · ADC
6 / 11 / 8
35.9% KP
24,320
19.3% share
15,920g
231 CS · 6.8/m
Zed The Suiiiiii#EUNE
Pyke · Support
7 / 10 / 13
51.3% KP
17,618
14% share
12,358g
28 CS · 0.8/m
Red side
VictoryEvolve#EUNE1
Anivia · Top
7 / 11 / 9
33.3% KP
24,450
17.4% share
11,375g
162 CS · 4.8/m
kacper#kumir
Elise · Jungle
12 / 7 / 12
50% KP
29,202
20.7% share
15,985g
205 CS · 6.1/m
Champi0ned#3131
Ahri · Mid
8 / 11 / 7
31.3% KP
35,350
25.1% share
14,160g
253 CS · 7.5/m
wiktor#pluje
Vayne · ADC
16 / 9 / 7
47.9% KP
39,662
28.2% share
18,191g
251 CS · 7.4/m
coconator123#sushi
Janna · Support
5 / 1 / 30
72.9% KP
12,108
8.6% share
12,859g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
