Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 199 days ago
13 / 4 / 7
K / D / A
44.4%
Kill participation
1,353.9
Damage / min
14,884g
534.1 gold / min
28
7 placed · 3 cleared
226
8.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConfiscation#EUNE1
Zaahen · Top
1 / 10 / 6
31.8% KP
12,004
19% share
8,485g
148 CS · 5.3/m
szolim21savage#2115
Viego · Jungle
11 / 8 / 6
77.3% KP
22,148
35.1% share
14,733g
182 CS · 6.5/m
LateralExpert#LAE
Veigar · Mid
3 / 6 / 6
40.9% KP
11,253
17.8% share
10,063g
203 CS · 7.3/m
castravete33#gypsi
Jinx · ADC
4 / 12 / 5
40.9% KP
12,582
19.9% share
12,266g
206 CS · 7.4/m
fight me irl #EUNE
Lulu · Support
3 / 9 / 11
63.6% KP
5,140
8.1% share
8,197g
33 CS · 1.2/m
Red side
Victory드래곤 아트#드래곤 아
Aurora · Top
3 / 5 / 11
31.1% KP
27,678
21.2% share
10,114g
185 CS · 6.6/m
JSM Jumper#SRB
Jarvan IV · Jungle
13 / 3 / 15
62.2% KP
21,892
16.8% share
17,540g
252 CS · 9/m
Zed The Suiiiiii#EUNE
Zed · Mid
13 / 4 / 7
44.4% KP
37,730
29% share
14,884g
226 CS · 8.1/m
bulbazałr#meow
Diana · ADC
7 / 4 / 10
37.8% KP
26,002
20% share
14,648g
200 CS · 7.2/m
Yen#elegy
Qiyana · Support
9 / 6 / 13
48.9% KP
16,986
13% share
11,001g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
