Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 199 days ago
9 / 5 / 16
K / D / A
71.4%
Kill participation
876.3
Damage / min
14,309g
423.1 gold / min
21
5 placed · 2 cleared
195
5.8 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdie before drake#EUNE
Aatrox · Top
8 / 8 / 3
31.4% KP
23,656
18.3% share
13,370g
222 CS · 6.6/m
Care Rengar Main#EUNE
Hecarim · Jungle
10 / 5 / 15
71.4% KP
32,274
24.9% share
18,401g
326 CS · 9.6/m
Zed The Suiiiiii#EUNE
Sylas · Mid
9 / 5 / 16
71.4% KP
29,632
22.9% share
14,309g
195 CS · 5.8/m
deadlysura2#EUNE
Ezreal · ADC
8 / 10 / 7
42.9% KP
37,116
28.7% share
17,576g
274 CS · 8.1/m
JajaMAtaPata#EUNE
Milio · Support
0 / 8 / 22
62.9% KP
6,786
5.2% share
9,503g
42 CS · 1.2/m
Red side
VictoryFea4less#4780
Irelia · Top
9 / 7 / 6
41.7% KP
31,486
20.4% share
15,485g
285 CS · 8.4/m
prohilton#EUNE
Jarvan IV · Jungle
10 / 7 / 14
66.7% KP
33,475
21.6% share
16,398g
202 CS · 6/m
ProVario#EUNE
Viktor · Mid
4 / 6 / 8
33.3% KP
36,500
23.6% share
13,003g
259 CS · 7.7/m
sebik#3846
Vayne · ADC
11 / 8 / 3
38.9% KP
43,706
28.3% share
21,396g
301 CS · 8.9/m
Audire#tired
Janna · Support
2 / 7 / 20
61.1% KP
9,499
6.1% share
10,268g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
