Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 198 days ago
5 / 4 / 1
K / D / A
20.7%
Kill participation
917.3
Damage / min
9,795g
396.8 gold / min
21
10 placed · 0 cleared
186
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPodes281#Troll
Riven · Top
7 / 3 / 3
34.5% KP
20,584
21.8% share
12,364g
185 CS · 7.5/m
Care Rengar Main#EUNE
Hecarim · Jungle
12 / 0 / 6
62.1% KP
20,971
22.2% share
15,771g
271 CS · 11/m
Zed The Suiiiiii#EUNE
Sylas · Mid
5 / 4 / 1
20.7% KP
22,641
24% share
9,795g
186 CS · 7.5/m
Repeat Value#NUN
Ezreal · ADC
5 / 4 / 5
34.5% KP
25,170
26.7% share
11,965g
198 CS · 8/m
Sin1ster#RANK1
Yuumi · Support
0 / 0 / 16
55.2% KP
4,940
5.2% share
7,999g
21 CS · 0.9/m
Red side
DefeatVojTaZ#EUNE
Garen · Top
2 / 7 / 0
18.2% KP
13,238
22.9% share
8,167g
177 CS · 7.2/m
orfan abuser#damn
Jarvan IV · Jungle
3 / 6 / 3
54.5% KP
8,227
14.3% share
9,060g
143 CS · 5.8/m
VODKAWHISKEY911#2001
Kassadin · Mid
3 / 5 / 3
54.5% KP
19,996
34.7% share
10,375g
197 CS · 8/m
Preyna#twtv
Veigar · ADC
1 / 5 / 3
36.4% KP
7,342
12.7% share
10,043g
215 CS · 8.7/m
AdamFekete#azjo
Senna · Support
2 / 6 / 3
45.5% KP
8,898
15.4% share
7,626g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
