Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 197 days ago
9 / 3 / 10
K / D / A
67.9%
Kill participation
1,224
Damage / min
11,799g
453.5 gold / min
11
7 placed · 2 cleared
170
6.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarković#srbin
K'Sante · Top
1 / 3 / 4
31.3% KP
13,102
14.8% share
7,478g
140 CS · 5.4/m
Mr Pavijan#EUNE
Diana · Jungle
5 / 9 / 4
56.3% KP
26,189
29.6% share
10,781g
178 CS · 6.8/m
Downshift a gear#EUNE
Ryze · Mid
4 / 8 / 5
56.3% KP
24,648
27.8% share
10,016g
190 CS · 7.3/m
URB LockDown#EUNE
Xayah · ADC
6 / 3 / 1
43.8% KP
21,112
23.8% share
12,780g
240 CS · 9.2/m
Nesretnica#CRO
Soraka · Support
0 / 5 / 8
50% KP
3,509
4% share
6,199g
22 CS · 0.8/m
Red side
VictorysNk Joker0n Jack#EUNE
Trundle · Top
5 / 3 / 3
28.6% KP
29,448
26.4% share
14,367g
287 CS · 11/m
07111996#EUNE
Jarvan IV · Jungle
6 / 3 / 11
60.7% KP
14,865
13.3% share
10,991g
164 CS · 6.3/m
Zed The Suiiiiii#EUNE
Sylas · Mid
9 / 3 / 10
67.9% KP
31,845
28.5% share
11,799g
170 CS · 6.5/m
Dominús#adc
Aphelios · ADC
6 / 4 / 1
25% KP
20,300
18.2% share
13,821g
226 CS · 8.7/m
패자는 존재하지 않는다#LSRQ
Bard · Support
2 / 3 / 14
57.1% KP
15,293
13.7% share
8,669g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
