Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Flex · 197 days ago
10 / 6 / 14
K / D / A
51.1%
Kill participation
1,338.8
Damage / min
17,225g
512.9 gold / min
15
5 placed · 0 cleared
246
7.3 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorysNk Joker0n Jack#EUNE
Tryndamere · Top
8 / 4 / 8
34% KP
30,351
18.9% share
18,280g
318 CS · 9.5/m
07111996#EUNE
Elise · Jungle
12 / 4 / 13
53.2% KP
29,480
18.3% share
16,360g
218 CS · 6.5/m
Zed The Suiiiiii#EUNE
Zed · Mid
10 / 6 / 14
51.1% KP
44,962
27.9% share
17,225g
246 CS · 7.3/m
Dominús#adc
Caitlyn · ADC
12 / 10 / 13
53.2% KP
40,307
25.1% share
18,650g
228 CS · 6.8/m
패자는 존재하지 않는다#LSRQ
Bard · Support
5 / 9 / 22
57.4% KP
15,788
9.8% share
11,932g
31 CS · 0.9/m
Red side
DefeatEmFloyd#7312
Malphite · Top
2 / 10 / 4
18.2% KP
19,311
15.4% share
10,118g
185 CS · 5.5/m
Dziuba#Cook
Shaco · Jungle
6 / 8 / 8
42.4% KP
15,051
12% share
13,639g
176 CS · 5.2/m
fnnurnjf#EUNE
Ahri · Mid
9 / 6 / 5
42.4% KP
31,645
25.3% share
17,472g
336 CS · 10/m
Zantes#EUNE
Xayah · ADC
13 / 10 / 5
54.5% KP
39,684
31.7% share
19,341g
296 CS · 8.8/m
Migacz48#MIG
Rell · Support
3 / 13 / 23
78.8% KP
19,430
15.5% share
10,906g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
