Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 194 days ago
8 / 1 / 9
K / D / A
42.5%
Kill participation
716.1
Damage / min
11,149g
500 gold / min
14
3 placed · 0 cleared
176
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory21321421213#31232
Riven · Top
14 / 1 / 4
45% KP
29,842
31.2% share
13,533g
174 CS · 7.8/m
Zed The Suiiiiii#EUNE
Sylas · Jungle
8 / 1 / 9
42.5% KP
15,970
16.7% share
11,149g
176 CS · 7.9/m
Ivan#58252
Akali · Mid
15 / 1 / 5
50% KP
22,082
23.1% share
12,960g
210 CS · 9.4/m
Hi im Klεd βýe#EUNE
Ezreal · ADC
3 / 4 / 9
30% KP
19,661
20.6% share
10,044g
145 CS · 6.5/m
Gucci Flexer#EUNE
Rek'Sai · Support
0 / 4 / 18
45% KP
8,050
8.4% share
7,088g
9 CS · 0.4/m
Red side
Defeatzoodlyyy#Awe
Zaahen · Top
1 / 8 / 3
36.4% KP
13,268
19.4% share
6,477g
144 CS · 6.5/m
Sata Andagi#rixma
Nidalee · Jungle
3 / 11 / 6
81.8% KP
13,193
19.3% share
8,454g
123 CS · 5.5/m
TH REFORMD BUNNY#L0V3
Katarina · Mid
5 / 11 / 3
72.7% KP
14,939
21.8% share
9,435g
150 CS · 6.7/m
ANCI#BUNNY
Nami · ADC
1 / 5 / 9
90.9% KP
9,860
14.4% share
6,540g
101 CS · 4.5/m
ZARODIN#SHUB
Sona · Support
1 / 5 / 9
90.9% KP
17,160
25.1% share
6,572g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
