Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Defeat
Ranked Flex · 191 days ago
4 / 8 / 5
K / D / A
42.9%
Kill participation
695.9
Damage / min
11,487g
400 gold / min
27
12 placed · 5 cleared
198
6.9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKIR4O SVINQTA#XAXAX
K'Sante · Top
0 / 3 / 1
3.2% KP
11,705
11% share
10,672g
268 CS · 9.3/m
L9 RATANAEL#JUNG1
Master Yi · Jungle
15 / 3 / 9
77.4% KP
32,213
30.2% share
16,821g
226 CS · 7.9/m
Otac Prirode#perko
Garen · Mid
6 / 6 / 7
41.9% KP
19,713
18.5% share
12,048g
223 CS · 7.8/m
ßlσσdLust#Vlad
Hwei · ADC
10 / 3 / 11
67.7% KP
32,747
30.7% share
14,398g
199 CS · 6.9/m
Phasmaa#MEOW
Lux · Support
0 / 7 / 21
67.7% KP
10,460
9.8% share
8,596g
27 CS · 0.9/m
Red side
DefeatFilip88sestak#EUNE
Nasus · Top
3 / 1 / 1
19% KP
20,495
19.1% share
11,239g
243 CS · 8.5/m
Gucci Flexer#EUNE
Shyvana · Jungle
5 / 7 / 5
47.6% KP
23,572
22% share
11,416g
207 CS · 7.2/m
YankesLP#EUNE
Orianna · Mid
1 / 6 / 5
28.6% KP
19,851
18.5% share
9,977g
255 CS · 8.9/m
Zed The Suiiiiii#EUNE
Vel'Koz · ADC
4 / 8 / 5
42.9% KP
19,985
18.6% share
11,487g
198 CS · 6.9/m
Natrium#NatMK
Pantheon · Support
8 / 9 / 8
76.2% KP
23,419
21.8% share
10,795g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
