Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 189 days ago
8 / 5 / 10
K / D / A
41.9%
Kill participation
976.3
Damage / min
11,362g
397.7 gold / min
25
10 placed · 3 cleared
154
5.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZed The Suiiiiii#EUNE
Sylas · Top
8 / 5 / 10
41.9% KP
27,889
20.5% share
11,362g
154 CS · 5.4/m
KIR4O SVINQTA#XAXAX
Jayce · Jungle
14 / 2 / 17
72.1% KP
37,437
27.5% share
17,921g
266 CS · 9.3/m
ßlσσdLust#Vlad
Vladimir · Mid
11 / 3 / 15
60.5% KP
31,936
23.5% share
13,515g
201 CS · 7/m
Ivan#58252
Ashe · ADC
9 / 6 / 14
53.5% KP
26,515
19.5% share
16,370g
249 CS · 8.7/m
Cant be real#1315
Thresh · Support
1 / 9 / 30
72.1% KP
12,131
8.9% share
8,795g
14 CS · 0.5/m
Red side
Defeathappihappihappi#cat
Aatrox · Top
1 / 10 / 6
28% KP
16,054
15.1% share
8,590g
173 CS · 6.1/m
PesteDeVenetia#Clown
Zaahen · Jungle
7 / 8 / 6
52% KP
24,257
22.9% share
11,099g
184 CS · 6.4/m
Syrrex#miju
Aurelion Sol · Mid
2 / 4 / 10
48% KP
21,303
20.1% share
10,816g
206 CS · 7.2/m
leopardul mami#666
Smolder · ADC
12 / 7 / 4
64% KP
32,516
30.6% share
15,117g
209 CS · 7.3/m
Akriel#EUNE
Nautilus · Support
3 / 14 / 12
60% KP
11,994
11.3% share
8,524g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
