Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 183 days ago
13 / 5 / 11
K / D / A
68.6%
Kill participation
1,120.8
Damage / min
14,947g
408.6 gold / min
33
13 placed · 4 cleared
222
6.1 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSefiroKING#GOD
Camille · Top
4 / 8 / 7
31.4% KP
26,251
18.9% share
13,321g
292 CS · 8/m
Laybek#0069
Amumu · Jungle
5 / 9 / 15
57.1% KP
18,682
13.4% share
12,653g
198 CS · 5.4/m
Zed The Suiiiiii#EUNE
Sylas · Mid
13 / 5 / 11
68.6% KP
41,003
29.5% share
14,947g
222 CS · 6.1/m
Dominús#adc
Jhin · ADC
13 / 8 / 5
51.4% KP
43,054
31% share
17,394g
291 CS · 8/m
07111996#EUNE
Braum · Support
0 / 7 / 23
65.7% KP
10,017
7.2% share
9,397g
36 CS · 1/m
Red side
VictoryTheTarnishedOne#EUNE
K'Sante · Top
7 / 3 / 9
44.4% KP
27,617
16.3% share
14,685g
246 CS · 6.7/m
onneznaa#kanta
Nautilus · Jungle
1 / 4 / 25
72.2% KP
22,540
13.3% share
13,709g
204 CS · 5.6/m
SamooKata69#EUNE
Smolder · Mid
11 / 9 / 15
72.2% KP
52,057
30.7% share
18,880g
298 CS · 8.1/m
bile starke#14A
Ziggs · ADC
15 / 6 / 15
83.3% KP
58,136
34.3% share
21,001g
245 CS · 6.7/m
The Luxanna#Nikko
Leona · Support
2 / 13 / 19
58.3% KP
9,289
5.5% share
9,769g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
