Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sett
Victory
Ranked Flex · 179 days ago
6 / 6 / 8
K / D / A
35.9%
Kill participation
866.8
Damage / min
16,186g
422.8 gold / min
34
15 placed · 6 cleared
231
6 CS / min
Objective control
5
Dragons
3
Baron
12
Towers
6
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZed The Suiiiiii#EUNE
Sett · Top
6 / 6 / 8
35.9% KP
33,183
20.5% share
16,186g
231 CS · 6/m
CosminThunde#EUNE
Wukong · Jungle
9 / 6 / 16
64.1% KP
30,045
18.5% share
18,252g
258 CS · 6.7/m
timsev#Love
Ryze · Mid
9 / 7 / 11
51.3% KP
39,497
24.4% share
18,666g
326 CS · 8.5/m
Dominús#adc
Vayne · ADC
15 / 8 / 6
53.8% KP
47,533
29.3% share
20,296g
262 CS · 6.8/m
ArianaGrande#09 28
Lulu · Support
0 / 8 / 26
66.7% KP
11,826
7.3% share
11,526g
27 CS · 0.7/m
Red side
DefeatTIM#LTS
Darius · Top
6 / 6 / 6
34.3% KP
23,951
14.1% share
13,354g
249 CS · 6.5/m
Prodigy#EURD
Naafiri · Jungle
8 / 12 / 11
54.3% KP
34,392
20.2% share
17,332g
293 CS · 7.7/m
WaitForDeathMark#GoD
Zed · Mid
12 / 6 / 6
51.4% KP
46,112
27.1% share
20,048g
295 CS · 7.7/m
Drakos#0000
Aurelion Sol · ADC
8 / 6 / 16
68.6% KP
54,397
32% share
20,796g
333 CS · 8.7/m
The Simple 0ne#EUNE
Rell · Support
1 / 9 / 25
74.3% KP
11,297
6.6% share
10,902g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
