Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 169 days ago
18 / 4 / 10
K / D / A
65.1%
Kill participation
1,898.9
Damage / min
12,761g
560.5 gold / min
10
8 placed · 0 cleared
137
6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaliketh#ersoe
Zed · Top
5 / 3 / 3
18.6% KP
23,380
20.3% share
12,428g
226 CS · 9.9/m
L9 RATANAEL#JUNG1
Vayne · Jungle
10 / 1 / 5
34.9% KP
20,932
18.2% share
13,046g
230 CS · 10.1/m
Zed The Suiiiiii#EUNE
Sylas · Mid
18 / 4 / 10
65.1% KP
43,232
37.6% share
12,761g
137 CS · 6/m
Djed007#EUNE
Swain · ADC
6 / 5 / 10
37.2% KP
18,881
16.4% share
11,233g
156 CS · 6.9/m
QueenLeti#EUNE
Lux · Support
4 / 7 / 8
27.9% KP
8,692
7.6% share
7,897g
38 CS · 1.7/m
Red side
Defeatmrosen111#EUNE
Maokai · Top
1 / 7 / 3
21.1% KP
13,136
16.4% share
6,143g
112 CS · 4.9/m
EQF Yasuo#EUNE1
Rengar · Jungle
2 / 4 / 1
15.8% KP
4,759
5.9% share
7,519g
109 CS · 4.8/m
Wherechests#RITOO
Mordekaiser · Mid
2 / 12 / 3
26.3% KP
25,699
32.1% share
8,291g
138 CS · 6.1/m
Miku#03090
Miss Fortune · ADC
4 / 11 / 4
42.1% KP
14,870
18.6% share
8,798g
139 CS · 6.1/m
strasnanuda#6200
Camille · Support
10 / 10 / 6
84.2% KP
21,697
27.1% share
9,745g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
