Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Flex · 169 days ago
5 / 8 / 8
K / D / A
50%
Kill participation
905
Damage / min
12,808g
436.1 gold / min
25
11 placed · 4 cleared
235
8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEvolve#EUNE1
Yasuo · Top
10 / 6 / 1
42.3% KP
30,511
31.5% share
14,369g
210 CS · 7.2/m
07111996#EUNE
Elise · Jungle
7 / 3 / 7
53.8% KP
17,075
17.6% share
12,681g
201 CS · 6.8/m
Gucci Flexer#EUNE
Tahm Kench · Mid
4 / 7 / 5
34.6% KP
17,095
17.6% share
9,469g
137 CS · 4.7/m
Zed The Suiiiiii#EUNE
Ezreal · ADC
5 / 8 / 8
50% KP
26,577
27.4% share
12,808g
235 CS · 8/m
ο b s ε s s#angel
Seraphine · Support
0 / 9 / 8
30.8% KP
5,646
5.8% share
7,251g
27 CS · 0.9/m
Red side
VictoryMâly M#000
Gwen · Top
5 / 6 / 5
30.3% KP
20,837
18.8% share
13,039g
224 CS · 7.6/m
kacper#kumir
Jarvan IV · Jungle
1 / 3 / 21
66.7% KP
18,637
16.9% share
13,288g
202 CS · 6.9/m
KatFromHell#3435
Orianna · Mid
0 / 7 / 6
18.2% KP
18,975
17.2% share
9,636g
211 CS · 7.2/m
Mnemosyne57#EUNE
Varus · ADC
21 / 5 / 2
69.7% KP
39,884
36.1% share
20,216g
239 CS · 8.1/m
I am Doran#GOAT
Pyke · Support
6 / 5 / 13
57.6% KP
12,225
11.1% share
10,074g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
