Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 168 days ago
12 / 6 / 10
K / D / A
50%
Kill participation
994
Damage / min
12,327g
465.8 gold / min
13
8 placed · 1 cleared
173
6.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryspaced out#God
Tryndamere · Top
12 / 3 / 3
34.1% KP
37,176
29.1% share
15,786g
289 CS · 10.9/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
7 / 5 / 19
59.1% KP
21,857
17.1% share
13,422g
162 CS · 6.1/m
Zed The Suiiiiii#EUNE
Sylas · Mid
12 / 6 / 10
50% KP
26,309
20.6% share
12,327g
173 CS · 6.5/m
Dominús#adc
Smolder · ADC
11 / 5 / 12
52.3% KP
33,988
26.6% share
14,650g
208 CS · 7.9/m
07111996#EUNE
Braum · Support
2 / 3 / 23
56.8% KP
8,502
6.7% share
9,019g
44 CS · 1.7/m
Red side
DefeatßlσσdLust#Vlad
Sion · Top
1 / 6 / 3
18.2% KP
18,608
16.7% share
9,364g
226 CS · 8.5/m
The Wild Afk#EUNE
Jarvan IV · Jungle
5 / 9 / 12
77.3% KP
15,974
14.4% share
10,679g
113 CS · 4.3/m
Skorstein#EUNE
Viktor · Mid
5 / 11 / 7
54.5% KP
29,751
26.8% share
10,333g
171 CS · 6.5/m
xRusin#EUNE
Corki · ADC
5 / 10 / 8
59.1% KP
27,105
24.4% share
12,393g
188 CS · 7.1/m
Frank612#EUNE
Mel · Support
6 / 8 / 6
54.5% KP
19,691
17.7% share
9,275g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
