Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 168 days ago
4 / 11 / 10
K / D / A
33.3%
Kill participation
936
Damage / min
12,165g
386.4 gold / min
17
10 placed · 1 cleared
225
7.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Darius · Top
7 / 4 / 8
35.7% KP
29,574
19.4% share
13,751g
241 CS · 7.7/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
19 / 5 / 12
73.8% KP
40,925
26.9% share
16,601g
171 CS · 5.4/m
Zed The Suiiiiii#EUNE
Yone · Mid
4 / 11 / 10
33.3% KP
29,467
19.3% share
12,165g
225 CS · 7.1/m
Dominús#adc
Mel · ADC
10 / 7 / 8
42.9% KP
37,684
24.7% share
17,188g
265 CS · 8.4/m
07111996#EUNE
Nami · Support
2 / 6 / 26
66.7% KP
14,654
9.6% share
10,008g
32 CS · 1/m
Red side
VictoryMiulchi#2803
Kled · Top
5 / 8 / 6
33.3% KP
23,176
16.4% share
11,723g
169 CS · 5.4/m
CosminThunde#EUNE
Jarvan IV · Jungle
4 / 9 / 15
57.6% KP
24,364
17.2% share
13,123g
218 CS · 6.9/m
Keria On Ggb#KR01
Sylas · Mid
11 / 7 / 10
63.6% KP
36,985
26.1% share
13,917g
199 CS · 6.3/m
Brat Princess#xxx
Ashe · ADC
10 / 8 / 12
66.7% KP
52,505
37.1% share
19,147g
274 CS · 8.7/m
P 1#aura
Soraka · Support
3 / 10 / 22
75.8% KP
4,675
3.3% share
10,087g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
