Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Victory
Ranked Flex · 165 days ago
8 / 3 / 9
K / D / A
45.9%
Kill participation
1,141.9
Damage / min
15,711g
435.2 gold / min
32
13 placed · 1 cleared
246
6.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAJ DA KASNEME #EUNE
Olaf · Top
10 / 8 / 3
72.2% KP
49,553
34% share
19,356g
304 CS · 8.4/m
Ganryu Main#EUNE
Lillia · Jungle
5 / 10 / 5
55.6% KP
51,552
35.4% share
15,464g
297 CS · 8.2/m
HoriCoX#EUNE
Orianna · Mid
0 / 7 / 11
61.1% KP
21,415
14.7% share
11,969g
245 CS · 6.8/m
Fabirinedav#EUNE
Lucian · ADC
3 / 7 / 3
33.3% KP
17,984
12.3% share
15,134g
299 CS · 8.3/m
NaSeR#iQ8
Janna · Support
0 / 5 / 9
50% KP
5,281
3.6% share
8,501g
36 CS · 1/m
Red side
VictoryGreenBlobKing#G0D
Zac · Top
7 / 5 / 11
48.6% KP
32,169
19.8% share
15,118g
240 CS · 6.6/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
7 / 5 / 11
48.6% KP
30,952
19.1% share
14,293g
190 CS · 5.3/m
Zed The Suiiiiii#EUNE
Vel'Koz · Mid
8 / 3 / 9
45.9% KP
41,223
25.4% share
15,711g
246 CS · 6.8/m
Dominús#adc
Ashe · ADC
13 / 3 / 10
62.2% KP
51,415
31.7% share
21,691g
321 CS · 8.9/m
07111996#EUNE
Milio · Support
2 / 2 / 24
70.3% KP
6,342
3.9% share
12,024g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
