Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 164 days ago
7 / 4 / 10
K / D / A
43.6%
Kill participation
1,177.9
Damage / min
13,803g
438 gold / min
19
12 placed · 1 cleared
206
6.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymutadc#EUNE
Nasus · Top
2 / 4 / 6
20.5% KP
15,114
10.9% share
9,531g
171 CS · 5.4/m
Gucci Flexer#EUNE
Vi · Jungle
7 / 4 / 14
53.8% KP
24,574
17.7% share
13,004g
217 CS · 6.9/m
Zed The Suiiiiii#EUNE
Sylas · Mid
7 / 4 / 10
43.6% KP
37,122
26.7% share
13,803g
206 CS · 6.5/m
Evolve#EUNE1
Samira · ADC
22 / 7 / 4
66.7% KP
48,802
35.1% share
19,050g
214 CS · 6.8/m
07111996#EUNE
Nautilus · Support
1 / 4 / 23
61.5% KP
13,522
9.7% share
9,987g
37 CS · 1.2/m
Red side
DefeatMiki#ZJEP
Akali · Top
6 / 9 / 5
50% KP
31,239
23.4% share
12,003g
200 CS · 6.3/m
PanBorówczak#EUNE
Dr. Mundo · Jungle
5 / 6 / 5
45.5% KP
29,791
22.3% share
12,471g
223 CS · 7.1/m
Beretv13#EUNE
Veigar · Mid
4 / 5 / 4
36.4% KP
28,097
21% share
13,003g
234 CS · 7.4/m
szolim21savage#2115
Nilah · ADC
6 / 12 / 5
50% KP
34,787
26% share
15,648g
243 CS · 7.7/m
Misty#vue
Seraphine · Support
1 / 7 / 11
54.5% KP
9,781
7.3% share
8,643g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
