Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 155 days ago
9 / 3 / 14
K / D / A
57.5%
Kill participation
1,239.9
Damage / min
12,960g
434.9 gold / min
22
9 placed · 0 cleared
216
7.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNecromartin#Necro
Gangplank · Top
2 / 11 / 1
30% KP
23,651
22.4% share
10,786g
211 CS · 7.1/m
Čuspic nešlo nic#6969
Vi · Jungle
2 / 7 / 6
80% KP
13,597
12.9% share
10,107g
143 CS · 4.8/m
Munet#BRT
Ahri · Mid
1 / 8 / 4
50% KP
17,994
17% share
8,935g
189 CS · 6.3/m
forfunlarry63#borec
Smolder · ADC
5 / 7 / 1
60% KP
43,952
41.6% share
15,950g
295 CS · 9.9/m
BayHarborGooner#DEX
Thresh · Support
0 / 7 / 1
10% KP
6,430
6.1% share
6,594g
34 CS · 1.1/m
Red side
VictoryBambi#keks
Urgot · Top
11 / 3 / 9
50% KP
31,525
23.8% share
15,050g
225 CS · 7.6/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
8 / 3 / 14
55% KP
18,625
14% share
12,287g
152 CS · 5.1/m
Zed The Suiiiiii#EUNE
Sylas · Mid
9 / 3 / 14
57.5% KP
36,950
27.9% share
12,960g
216 CS · 7.2/m
Dominús#adc
Jinx · ADC
12 / 1 / 13
62.5% KP
37,540
28.3% share
16,129g
282 CS · 9.5/m
07111996#EUNE
Braum · Support
0 / 0 / 22
55% KP
7,987
6% share
8,726g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
