Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 149 days ago
8 / 3 / 7
K / D / A
44.1%
Kill participation
1,192.4
Damage / min
10,202g
424.5 gold / min
10
7 placed · 2 cleared
151
6.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImp#v 1
Jax · Top
5 / 1 / 3
23.5% KP
25,860
23.7% share
11,483g
205 CS · 8.5/m
Gucci Flexer#EUNE
Rek'Sai · Jungle
11 / 3 / 6
50% KP
21,729
19.9% share
12,752g
153 CS · 6.4/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
8 / 3 / 7
44.1% KP
28,657
26.3% share
10,202g
151 CS · 6.3/m
Evolve#EUNE1
Yasuo · ADC
9 / 5 / 7
47.1% KP
23,484
21.5% share
11,167g
156 CS · 6.5/m
ArianaGrande#09 28
Janna · Support
1 / 3 / 20
61.8% KP
9,363
8.6% share
8,207g
18 CS · 0.7/m
Red side
DefeatDr Sevi#EUNE
Cho'Gath · Top
2 / 4 / 0
13.3% KP
13,681
17.1% share
8,586g
173 CS · 7.2/m
Boski Ropusz#Kummm
Wukong · Jungle
6 / 5 / 4
66.7% KP
17,662
22.1% share
9,364g
114 CS · 4.7/m
QQ SALAMON#ŁDŹ
Azir · Mid
4 / 8 / 4
53.3% KP
21,906
27.4% share
9,232g
159 CS · 6.6/m
Kocham Julke#MANGO
Jinx · ADC
0 / 12 / 7
46.7% KP
18,228
22.8% share
8,778g
204 CS · 8.5/m
PiOtReK1O0#EUNE
Braum · Support
3 / 5 / 7
66.7% KP
8,615
10.8% share
7,010g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
