Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 144 days ago
11 / 3 / 5
K / D / A
50%
Kill participation
1,346.8
Damage / min
13,365g
576.1 gold / min
10
5 placed · 0 cleared
163
7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatANIME SWORD#YASUO
Pantheon · Top
6 / 11 / 3
45% KP
17,378
29.5% share
7,639g
101 CS · 4.4/m
Treeky#EUNE
Qiyana · Jungle
3 / 5 / 4
35% KP
10,944
18.6% share
8,096g
133 CS · 5.7/m
NoHopeJustQueue#Bonk
Vladimir · Mid
5 / 6 / 3
40% KP
11,842
20.1% share
8,268g
157 CS · 6.8/m
napompujbalonyEU#18956
Jhin · ADC
5 / 7 / 4
45% KP
11,767
20% share
10,231g
197 CS · 8.5/m
BloodyOrange#EUNE
Janna · Support
1 / 4 / 9
50% KP
6,939
11.8% share
6,386g
29 CS · 1.3/m
Red side
VictoryZed The Suiiiiii#MUSTA
Zed · Top
11 / 3 / 5
50% KP
31,246
31% share
13,365g
163 CS · 7/m
15032#0000
Jarvan IV · Jungle
12 / 1 / 7
59.4% KP
19,616
19.5% share
14,992g
232 CS · 10/m
GRUNDZA JUNIOR#MOZIS
Neeko · Mid
3 / 4 / 4
21.9% KP
19,814
19.7% share
9,033g
197 CS · 8.5/m
ActuallyPedl#2137
Lucian · ADC
5 / 5 / 6
34.4% KP
15,121
15% share
10,598g
178 CS · 7.7/m
xzxcv#2402
Sylas · Support
1 / 7 / 11
37.5% KP
14,867
14.8% share
7,553g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
