Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 144 days ago
15 / 10 / 8
K / D / A
51.1%
Kill participation
1,346.4
Damage / min
21,606g
517.5 gold / min
24
5 placed · 1 cleared
276
6.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVanndel#148
Yone · Top
11 / 8 / 10
39.6% KP
47,291
25.8% share
18,928g
259 CS · 6.2/m
Harm XX#EUNE
Evelynn · Jungle
17 / 8 / 10
50.9% KP
44,849
24.5% share
20,006g
252 CS · 6/m
TURBO#BANDS
Lissandra · Mid
10 / 10 / 11
39.6% KP
32,253
17.6% share
19,123g
307 CS · 7.4/m
Al Pacino AP11#EUNE
Caitlyn · ADC
10 / 11 / 14
45.3% KP
41,486
22.6% share
18,333g
251 CS · 6/m
Good Names Gone#EUNE
Rell · Support
5 / 9 / 29
64.2% KP
17,339
9.5% share
14,250g
37 CS · 0.9/m
Red side
DefeatŠ Ł Ă Ÿ Ě Ř#EUN
Urgot · Top
9 / 11 / 10
42.2% KP
36,273
20.6% share
17,787g
268 CS · 6.4/m
shmadonka#EUNE
Hecarim · Jungle
5 / 10 / 11
35.6% KP
16,904
9.6% share
16,581g
284 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Zed · Mid
15 / 10 / 8
51.1% KP
56,214
31.9% share
21,606g
276 CS · 6.6/m
ReWayLate#EUNE
Twitch · ADC
13 / 15 / 17
66.7% KP
40,721
23.1% share
21,591g
266 CS · 6.4/m
Kvicko#KVIC
Karma · Support
3 / 7 / 27
66.7% KP
26,178
14.8% share
12,758g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
