Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 139 days ago
15 / 3 / 14
K / D / A
70.7%
Kill participation
760.1
Damage / min
12,611g
438.6 gold / min
71
37 placed · 5 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPsyOps Kayle#1312
Kayle · Top
7 / 6 / 4
50% KP
25,451
21.8% share
13,453g
286 CS · 9.9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
4 / 9 / 6
45.5% KP
26,019
22.3% share
11,738g
174 CS · 6.1/m
gojo#yse
Yasuo · Mid
8 / 5 / 5
59.1% KP
32,101
27.5% share
14,656g
261 CS · 9.1/m
どˇˉˇつ#ーωー
Zyra · ADC
0 / 13 / 5
22.7% KP
23,502
20.1% share
8,615g
182 CS · 6.3/m
sxzoR#ADC
Blitzcrank · Support
3 / 8 / 8
50% KP
9,656
8.3% share
8,218g
35 CS · 1.2/m
Red side
Victorynutbuster53#9402
Nocturne · Top
5 / 8 / 7
29.3% KP
29,377
24.4% share
14,157g
241 CS · 8.4/m
Babuinus#EUNE
Xin Zhao · Jungle
5 / 5 / 17
53.7% KP
30,513
25.3% share
14,158g
211 CS · 7.3/m
oscar piastri#F1F1
LeBlanc · Mid
6 / 3 / 11
41.5% KP
16,970
14.1% share
10,395g
159 CS · 5.5/m
Fanquerexx#420
Jhin · ADC
10 / 4 / 14
58.5% KP
21,800
18.1% share
15,168g
222 CS · 7.7/m
Zed The Suiiiiii#MUSTA
Pyke · Support
15 / 3 / 14
70.7% KP
21,853
18.1% share
12,611g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
