Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 139 days ago
7 / 10 / 3
K / D / A
45.5%
Kill participation
907.1
Damage / min
10,408g
370.4 gold / min
14
9 placed · 0 cleared
155
5.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybig ego#ionXD
Darius · Top
8 / 3 / 7
39.5% KP
25,397
18.9% share
13,608g
236 CS · 8.4/m
Just Flandis#EUNE
Jarvan IV · Jungle
2 / 4 / 13
39.5% KP
11,499
8.5% share
11,264g
166 CS · 5.9/m
HiringJobless#JOB
Syndra · Mid
9 / 5 / 6
39.5% KP
43,154
32% share
14,740g
248 CS · 8.8/m
forfunlarry63#borec
Ezreal · ADC
15 / 5 / 10
65.8% KP
43,662
32.4% share
16,786g
218 CS · 7.8/m
Munet#BRT
Rell · Support
4 / 5 / 23
71.1% KP
10,934
8.1% share
10,056g
19 CS · 0.7/m
Red side
DefeatDominús#adc
Zaahen · Top
4 / 7 / 3
31.8% KP
18,151
18.2% share
8,840g
163 CS · 5.8/m
07111996#EUNE
Elise · Jungle
6 / 2 / 7
59.1% KP
19,872
19.9% share
12,366g
224 CS · 8/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
7 / 10 / 3
45.5% KP
25,489
25.6% share
10,408g
155 CS · 5.5/m
bilan8ropos#EUNE
Lucian · ADC
3 / 9 / 10
59.1% KP
24,593
24.7% share
11,908g
211 CS · 7.5/m
CatCake#xoxo
Yuumi · Support
2 / 10 / 15
77.3% KP
11,563
11.6% share
7,798g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
