Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 133 days ago
7 / 1 / 8
K / D / A
46.9%
Kill participation
719.7
Damage / min
12,249g
503.4 gold / min
36
12 placed · 3 cleared
193
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeonop123#EUNE
Annie · Top
5 / 8 / 3
36.4% KP
22,731
23.9% share
9,847g
156 CS · 6.4/m
CEO ADC#CARRY
Hecarim · Jungle
5 / 5 / 3
36.4% KP
13,858
14.6% share
9,906g
190 CS · 7.8/m
IAMnotSmurf#11916
Naafiri · Mid
0 / 9 / 4
18.2% KP
15,270
16% share
7,019g
151 CS · 6.2/m
Ulgarinet#EUNE
Kog'Maw · ADC
9 / 6 / 3
54.5% KP
33,066
34.7% share
12,159g
214 CS · 8.8/m
RenkuMedvilne#169
Seraphine · Support
3 / 4 / 9
54.5% KP
10,269
10.8% share
7,467g
25 CS · 1/m
Red side
Victoryhitfirex#EUNE
Darius · Top
5 / 7 / 3
25% KP
15,019
21.6% share
9,295g
162 CS · 6.7/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
7 / 1 / 8
46.9% KP
17,513
25.2% share
12,249g
193 CS · 7.9/m
Traian The First#EUNE
Vladimir · Mid
12 / 1 / 3
46.9% KP
24,677
35.5% share
12,534g
216 CS · 8.9/m
JinSouI#EUNE
Corki · ADC
4 / 6 / 1
15.6% KP
7,912
11.4% share
10,113g
193 CS · 7.9/m
CaffeineAddict#Grind
Alistar · Support
4 / 7 / 6
31.3% KP
4,376
6.3% share
7,487g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
