Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 133 days ago
16 / 5 / 23
K / D / A
75%
Kill participation
903
Damage / min
16,175g
489.4 gold / min
103
53 placed · 10 cleared
19
0.6 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΣ Darius#ANTA
Darius · Top
8 / 10 / 12
60.6% KP
27,802
20.7% share
15,608g
237 CS · 7.2/m
RagnarG2Lothbrok#EUNE
Zed · Jungle
4 / 10 / 20
72.7% KP
29,886
22.3% share
14,185g
190 CS · 5.7/m
Misanthrope#G0AT
Sylas · Mid
8 / 17 / 10
54.5% KP
30,893
23% share
12,124g
167 CS · 5.1/m
Szpilka#EUNE
Vayne · ADC
10 / 10 / 10
60.6% KP
33,944
25.3% share
16,449g
224 CS · 6.8/m
T8eDaRkKnicht#EUNE
Lulu · Support
3 / 5 / 21
72.7% KP
11,739
8.7% share
10,247g
28 CS · 0.8/m
Red side
VictoryQkac#ADI
Shen · Top
1 / 6 / 17
34.6% KP
12,936
7.9% share
11,035g
173 CS · 5.2/m
BOT#123XD
Graves · Jungle
14 / 6 / 13
51.9% KP
40,918
25.1% share
18,824g
279 CS · 8.4/m
Dan#23434
Lissandra · Mid
6 / 9 / 25
59.6% KP
41,669
25.5% share
15,633g
190 CS · 5.7/m
Leon Kennedy#soph
Zeri · ADC
15 / 8 / 6
40.4% KP
37,945
23.2% share
20,417g
264 CS · 8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
16 / 5 / 23
75% KP
29,843
18.3% share
16,175g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
