Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 133 days ago
11 / 2 / 12
K / D / A
60.5%
Kill participation
953.9
Damage / min
12,658g
536.7 gold / min
20
4 placed · 2 cleared
171
7.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBloodyPoison#EUNE
Ornn · Top
1 / 6 / 5
15.8% KP
15,116
15.6% share
8,824g
173 CS · 7.3/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
11 / 2 / 12
60.5% KP
22,495
23.2% share
12,658g
171 CS · 7.3/m
Juguete Roto#666
Zed · Mid
14 / 4 / 4
47.4% KP
22,377
23.1% share
12,715g
193 CS · 8.2/m
Iksniwor Nairda#ADEK
Smolder · ADC
5 / 5 / 14
50% KP
16,673
17.2% share
12,208g
190 CS · 8.1/m
Carl Carlson#moe
Morgana · Support
7 / 4 / 15
57.9% KP
20,342
21% share
8,952g
47 CS · 2/m
Red side
Defeatka6li4ko#EUNE
Shen · Top
4 / 6 / 4
38.1% KP
21,244
26.6% share
7,921g
123 CS · 5.2/m
Niko Malteze#rrrrr
Hecarim · Jungle
10 / 9 / 2
57.1% KP
22,815
28.6% share
11,882g
170 CS · 7.2/m
わかりません#6844
Aurora · Mid
3 / 7 / 5
38.1% KP
13,132
16.5% share
7,996g
130 CS · 5.5/m
russian gf#liebe
Lux · ADC
3 / 9 / 8
52.4% KP
12,844
16.1% share
9,248g
164 CS · 7/m
Toxic Firefly#EUNE
Karma · Support
1 / 7 / 13
66.7% KP
9,760
12.2% share
6,485g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
