Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 133 days ago
12 / 3 / 9
K / D / A
52.5%
Kill participation
818.3
Damage / min
15,729g
506 gold / min
24
3 placed · 4 cleared
226
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOgnjen Gold#EUNE
Fiddlesticks · Top
7 / 7 / 12
47.5% KP
34,857
25.1% share
12,810g
201 CS · 6.5/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
12 / 3 / 9
52.5% KP
25,437
18.3% share
15,729g
226 CS · 7.3/m
toy soldier#sld33
Veigar · Mid
6 / 4 / 9
37.5% KP
25,663
18.5% share
13,579g
243 CS · 7.8/m
Lupitajs#TasEs
Ashe · ADC
10 / 10 / 11
52.5% KP
31,393
22.6% share
16,727g
242 CS · 7.8/m
omulcusobolani#zoie
Senna · Support
5 / 12 / 16
52.5% KP
21,349
15.4% share
11,328g
35 CS · 1.1/m
Red side
DefeatRatownikRenekton#EUNE
Nasus · Top
1 / 12 / 5
16.7% KP
9,655
7.9% share
9,114g
185 CS · 6/m
Soli#GUMA
Viego · Jungle
13 / 9 / 3
44.4% KP
23,398
19.1% share
15,337g
195 CS · 6.3/m
Danny Phantom#435
Akshan · Mid
9 / 4 / 8
47.2% KP
39,151
31.9% share
16,057g
264 CS · 8.5/m
Dr0mex#Lilia
Mel · ADC
8 / 9 / 8
44.4% KP
35,168
28.6% share
14,689g
248 CS · 8/m
Disappointed#HEHE
Pyke · Support
5 / 6 / 11
44.4% KP
15,427
12.6% share
10,839g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
