Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 133 days ago
3 / 6 / 1
K / D / A
12.9%
Kill participation
440.7
Damage / min
9,827g
396 gold / min
14
9 placed · 1 cleared
212
8.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGricuś RETURNED#WDUPE
Xin Zhao · Top
9 / 5 / 7
51.6% KP
31,770
36.6% share
12,215g
186 CS · 7.5/m
c0Dek0#EUNE
Sylas · Jungle
9 / 4 / 2
35.5% KP
14,086
16.2% share
13,157g
179 CS · 7.2/m
Zed The Suiiiiii#MUSTA
Yone · Mid
3 / 6 / 1
12.9% KP
10,936
12.6% share
9,827g
212 CS · 8.5/m
Barca ssie#1337
Jinx · ADC
8 / 3 / 4
38.7% KP
21,017
24.2% share
12,870g
221 CS · 8.9/m
Dexos#EUNE
Karma · Support
2 / 4 / 15
54.8% KP
9,030
10.4% share
9,073g
22 CS · 0.9/m
Red side
Defeattoxar1#gaga
Kog'Maw · Top
4 / 10 / 5
40.9% KP
24,368
28.6% share
8,612g
165 CS · 6.6/m
ill irl#EUNE
Naafiri · Jungle
4 / 5 / 6
45.5% KP
16,157
19% share
10,014g
169 CS · 6.8/m
CRINGE NPC FREAK#AIBOT
Zed · Mid
5 / 5 / 4
40.9% KP
19,438
22.8% share
9,907g
191 CS · 7.7/m
Yanth#EUNE
Kalista · ADC
6 / 5 / 1
31.8% KP
15,376
18.1% share
12,844g
239 CS · 9.6/m
XaNDeR#2115
Nautilus · Support
3 / 6 / 7
45.5% KP
9,841
11.6% share
7,479g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
