Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 132 days ago
5 / 10 / 9
K / D / A
48.3%
Kill participation
1,041.8
Damage / min
10,420g
374.8 gold / min
12
10 placed · 0 cleared
154
5.5 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqqw#EUNE
Aurelion Sol · Top
4 / 6 / 6
33.3% KP
27,262
26.1% share
10,890g
206 CS · 7.4/m
Bowtome#EUNE
Udyr · Jungle
10 / 4 / 10
66.7% KP
21,893
21% share
13,123g
194 CS · 7/m
zaciągacz 2015#EUNE
K'Sante · Mid
8 / 6 / 6
46.7% KP
24,429
23.4% share
11,227g
181 CS · 6.5/m
SP Goatat#PA3M
Jinx · ADC
4 / 7 / 5
30% KP
20,126
19.3% share
11,797g
200 CS · 7.2/m
TAAAAAAAMPONELLA#tomic
Tahm Kench · Support
4 / 6 / 7
36.7% KP
10,587
10.2% share
8,313g
26 CS · 0.9/m
Red side
VictoryDavus#DELTA
Yorick · Top
4 / 4 / 9
44.8% KP
30,641
22.7% share
11,575g
211 CS · 7.6/m
MatBloodyCauthon#EUNE
Jarvan IV · Jungle
6 / 6 / 8
48.3% KP
15,455
11.4% share
11,986g
196 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Sylas · Mid
5 / 10 / 9
48.3% KP
28,961
21.5% share
10,420g
154 CS · 5.5/m
Cronvellt#5691
Corki · ADC
11 / 5 / 7
62.1% KP
38,606
28.6% share
17,314g
243 CS · 8.7/m
Papadopulus#eune7
Bard · Support
3 / 5 / 15
62.1% KP
21,345
15.8% share
9,163g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
