Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 132 days ago
16 / 1 / 11
K / D / A
54%
Kill participation
939.3
Damage / min
14,876g
580.7 gold / min
25
6 placed · 4 cleared
210
8.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWojciech#0000
Olaf · Top
8 / 4 / 10
36% KP
25,297
21.9% share
12,658g
169 CS · 6.6/m
Zed The Suiiiiii#MUSTA
Sylas · Jungle
16 / 1 / 11
54% KP
24,062
20.8% share
14,876g
210 CS · 8.2/m
parkour kitten#YOOO
Talon · Mid
20 / 5 / 6
52% KP
40,495
35.1% share
15,537g
229 CS · 8.9/m
The Champer#4577
Brand · ADC
6 / 4 / 13
38% KP
20,835
18% share
11,625g
145 CS · 5.7/m
Nelfie#thief
Soraka · Support
0 / 5 / 30
60% KP
4,751
4.1% share
8,737g
30 CS · 1.2/m
Red side
Defeatprogamer007serg#EUNE
Aatrox · Top
3 / 11 / 4
36.8% KP
16,423
21.2% share
8,752g
142 CS · 5.5/m
Rank1 COJOVALI#drg44
Kayn · Jungle
6 / 9 / 1
36.8% KP
18,192
23.5% share
12,021g
176 CS · 6.9/m
spaced out#God
Riven · Mid
4 / 13 / 3
36.8% KP
16,839
21.7% share
9,767g
136 CS · 5.3/m
Revaeh#EUNE
Draven · ADC
5 / 8 / 2
36.8% KP
18,272
23.6% share
12,624g
200 CS · 7.8/m
Wait Iam Goated#xdddd
Thresh · Support
1 / 9 / 10
57.9% KP
7,771
10% share
7,165g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
