Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 131 days ago
12 / 7 / 15
K / D / A
64.3%
Kill participation
763.6
Damage / min
16,070g
419.9 gold / min
109
51 placed · 5 cleared
29
0.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNarütØ#TFT
Lissandra · Top
9 / 9 / 15
46.2% KP
47,717
27.9% share
19,131g
320 CS · 8.4/m
Boogey#548
Rengar · Jungle
14 / 7 / 12
50% KP
39,701
23.2% share
20,466g
335 CS · 8.8/m
っっっ#vgt
Mel · Mid
14 / 10 / 15
55.8% KP
40,630
23.7% share
17,932g
260 CS · 6.8/m
TentioRapper#1312
Jinx · ADC
12 / 11 / 11
44.2% KP
27,429
16% share
18,345g
240 CS · 6.3/m
his puppy boy#ilhsm
Nami · Support
3 / 5 / 30
63.5% KP
15,767
9.2% share
12,904g
19 CS · 0.5/m
Red side
Defeatold ak recoil#nioki
Malphite · Top
10 / 10 / 9
45.2% KP
33,855
23.4% share
16,126g
223 CS · 5.8/m
GoodLookingLoser#123
Camille · Jungle
8 / 14 / 9
40.5% KP
30,604
21.2% share
18,941g
250 CS · 6.5/m
Martin Gale#BCBC
Malzahar · Mid
4 / 8 / 8
28.6% KP
27,187
18.8% share
17,320g
347 CS · 9.1/m
Pityókás Pityu#funny
Kai'Sa · ADC
8 / 13 / 7
35.7% KP
23,805
16.5% share
18,514g
246 CS · 6.4/m
Zed The Suiiiiii#MUSTA
Pyke · Support
12 / 7 / 15
64.3% KP
29,220
20.2% share
16,070g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
