Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 129 days ago
18 / 7 / 9
K / D / A
51.9%
Kill participation
1,680.8
Damage / min
22,834g
558.1 gold / min
19
5 placed · 1 cleared
280
6.8 CS / min
Objective control
5
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRajoon#EUNE
Gangplank · Top
5 / 15 / 11
30.8% KP
33,500
14.1% share
15,621g
247 CS · 6/m
lown#teo
Hecarim · Jungle
9 / 7 / 15
46.2% KP
25,713
10.8% share
19,650g
302 CS · 7.4/m
Zed The Suiiiiii#MUSTA
Zed · Mid
18 / 7 / 9
51.9% KP
68,771
28.9% share
22,834g
280 CS · 6.8/m
Kiwi#e69
Karthus · ADC
16 / 11 / 14
57.7% KP
82,333
34.7% share
22,351g
322 CS · 7.9/m
Aoharu#青 春
Senna · Support
4 / 5 / 25
55.8% KP
27,288
11.5% share
15,021g
46 CS · 1.1/m
Red side
VictoryTheCritMaster#Crit
Tryndamere · Top
14 / 12 / 3
37.8% KP
43,458
23.8% share
19,762g
274 CS · 6.7/m
I I#333
Kayn · Jungle
11 / 10 / 15
57.8% KP
53,549
29.3% share
19,520g
287 CS · 7/m
Stateside#1001
Sylas · Mid
4 / 11 / 8
26.7% KP
28,335
15.5% share
14,888g
256 CS · 6.3/m
Mickey#1v9
Draven · ADC
14 / 9 / 7
46.7% KP
50,243
27.5% share
26,572g
378 CS · 9.2/m
PinkPaws#KITTY
Lulu · Support
2 / 11 / 22
53.3% KP
7,015
3.8% share
12,339g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
