Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 129 days ago
9 / 10 / 16
K / D / A
53.2%
Kill participation
606.9
Damage / min
13,298g
378.3 gold / min
102
43 placed · 9 cleared
63
1.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArchitects#HOLY
Caitlyn · Top
5 / 11 / 0
8.8% KP
11,234
6.1% share
14,171g
230 CS · 6.5/m
Fur Hire#EUNE
Rek'Sai · Jungle
11 / 9 / 19
52.6% KP
40,807
22.3% share
16,429g
199 CS · 5.7/m
Misanthrope#G0AT
Mel · Mid
8 / 7 / 11
33.3% KP
32,811
17.9% share
14,437g
237 CS · 6.7/m
Mickey#1v9
Draven · ADC
27 / 13 / 14
71.9% KP
82,361
45% share
26,437g
238 CS · 6.8/m
oliwierekeb#janna
Janna · Support
6 / 7 / 41
82.5% KP
16,014
8.7% share
13,593g
24 CS · 0.7/m
Red side
DefeatJon Jones#PEEV
Ornn · Top
6 / 11 / 15
44.7% KP
24,974
14.9% share
10,721g
154 CS · 4.4/m
I I#333
Kayn · Jungle
9 / 13 / 9
38.3% KP
27,136
16.2% share
14,815g
229 CS · 6.5/m
MoveSpeed#Rora
Zed · Mid
10 / 11 / 5
31.9% KP
27,565
16.5% share
14,528g
196 CS · 5.6/m
nao jinguji#flow
Karthus · ADC
13 / 13 / 18
66% KP
66,163
39.6% share
19,628g
269 CS · 7.7/m
Zed The Suiiiiii#MUSTA
Sylas · Support
9 / 10 / 16
53.2% KP
21,332
12.8% share
13,298g
63 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
