Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Flex · 129 days ago
13 / 8 / 13
K / D / A
54.2%
Kill participation
711.8
Damage / min
14,716g
431.3 gold / min
94
43 placed · 5 cleared
29
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAcrozo#0001
Ornn · Top
5 / 8 / 17
41.5% KP
33,033
18.5% share
11,880g
161 CS · 4.7/m
Boyka Is GodLike#EUNE
Pantheon · Jungle
18 / 9 / 17
66% KP
52,988
29.7% share
18,248g
191 CS · 5.6/m
Ais#zeu
Yasuo · Mid
14 / 13 / 10
45.3% KP
35,242
19.8% share
16,947g
251 CS · 7.4/m
RADUCU#GOAT
Brand · ADC
13 / 10 / 6
35.8% KP
35,047
19.7% share
16,215g
231 CS · 6.8/m
rrrrrr#fxx
Bard · Support
3 / 8 / 27
56.6% KP
21,863
12.3% share
11,904g
21 CS · 0.6/m
Red side
DefeatGucci Flexer#EUNE
Rek'Sai · Top
3 / 12 / 13
33.3% KP
26,508
14.9% share
9,692g
119 CS · 3.5/m
Mountain Goat#MNRCH
Bel'Veth · Jungle
10 / 13 / 9
39.6% KP
26,052
14.7% share
16,910g
209 CS · 6.1/m
ICARUS#Tag
Talon · Mid
17 / 11 / 15
66.7% KP
49,647
28% share
17,084g
195 CS · 5.7/m
Painyy#1914
Hwei · ADC
5 / 9 / 17
45.8% KP
50,932
28.7% share
14,331g
215 CS · 6.3/m
Zed The Suiiiiii#MUSTA
Pyke · Support
13 / 8 / 13
54.2% KP
24,285
13.7% share
14,716g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
