Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 129 days ago
2 / 8 / 10
K / D / A
57.1%
Kill participation
438.9
Damage / min
6,809g
293.5 gold / min
64
30 placed · 3 cleared
21
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySoo Enjoyable#BEAST
Renekton · Top
8 / 7 / 1
23.7% KP
23,562
24.3% share
12,175g
222 CS · 9.6/m
Vash#6969
Zac · Jungle
4 / 3 / 5
23.7% KP
6,561
6.8% share
9,759g
168 CS · 7.2/m
OogaBoogaSniffin#EUNE
Ahri · Mid
7 / 1 / 3
26.3% KP
16,982
17.5% share
11,271g
206 CS · 8.9/m
Aristotelhs#999
Fiora · ADC
15 / 8 / 9
63.2% KP
40,054
41.3% share
16,680g
193 CS · 8.3/m
2OOIQTHRΣSH#EUNE
Bard · Support
4 / 2 / 14
47.4% KP
9,904
10.2% share
8,866g
25 CS · 1.1/m
Red side
DefeatEIMAI KOTOPOULO#EUNE
Gwen · Top
3 / 8 / 3
28.6% KP
21,226
27.8% share
8,417g
177 CS · 7.6/m
Sofija Sofka#SOFKA
Shaco · Jungle
8 / 5 / 3
52.4% KP
16,852
22.1% share
10,267g
146 CS · 6.3/m
Stateside#1001
Akali · Mid
4 / 6 / 1
23.8% KP
13,679
17.9% share
8,724g
182 CS · 7.8/m
Goyek#bagid
Varus · ADC
4 / 11 / 5
42.9% KP
14,464
18.9% share
9,296g
158 CS · 6.8/m
Zed The Suiiiiii#MUSTA
Pyke · Support
2 / 8 / 10
57.1% KP
10,183
13.3% share
6,809g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
